Logitech International
- Market cap
- 14.63B
- P/E (TTM)i
- 18.75
- P/Bi
- 6.22
- EPSi
- 4.80
- Div yieldi
- 1.55%
- 52W posi
- 44%
Anonymous reader poll. Unscientific, not investment advice.
✦ Quant Fair Value how this is computed
- Implied fair-value range of 77.26-135.59, from this stock's own trailing 5-year average P/E applied to trailing EPS.
- Current price is -4.0% below the average-multiple fair value of 106.42.
Valuation each multiple against its own 5-year range
Vs. peers Computer Hardware
| Company | Market cap | P/E (TTM)i | P/Bi | Div yieldi |
|---|---|---|---|---|
| Logitech International (LOGI) | 14.63B | 18.75 | 6.22 | 1.55% |
| Dell Technologies (DELL) | 368.11B | 33.68 | -258.00 | 0.40% |
| Arista Networks (ANET) | 272.21B | 68.30 | 18.40 | 0.00% |
| SanDisk (SNDK) | 245.96B | 22.94 | 15.63 | 0.00% |
| Seagate Technology (STX) | 183.64B | 58.10 | 84.74 | 0.36% |
| Western Digital (WDC) | 151.76B | 16.70 | 17.12 | 0.12% |
Other StockVane-tracked companies in the same industry.
Morningstar
Trading 11.9% above Morningstar's fair value estimate.
Analyst note
Logitech's first-quarter EBIT blew away FactSet consensus due to tariff refunds. However, an incident at a semiconductor supplier manufacturing facility will shave around $20 million off second-quarter sales and possibly $200 million in the third quarter. Shares were down 11% after hours.
Why it matters: EBIT was strong with or without the $61 million surprise tariff refund, and sales grew a solid 5% in constant currencies. However, the supplier issue adds more uncertainty to an already uncertain year due to the Middle East conflict. Consequently, second quarter guidance was soft. Video collaboration sales were up a strong 9%, which is before a 13% price hike was applied to offset memory cost inflation. Memory supply is secured for the balance of fiscal 2027. Gross margin was up an impressive 270 basis points excluding tariffs and despite a 100 basis point drag from the Middle East conflict. Logitech expects a similar 100 basis point drag in the second quarter.
The bottom line: We are maintaining our $86 (CHF 66) fair value estimate for no-moat Logitech. Shares look overvalued. Personal workspace gained 220 basis points in market share in the quarter, which supports our view that this segment of the business warrants a narrow moat. Our near-term estimates are above consensus. However, we expect margins to compress over the long-term in gaming and video collaboration, given our no-moat assessment, which is likely more conservative than the market.
Coming up: Logitech continues to limit fiscal 2027 guidance to the EBIT margin being at the high end of their long-term financial model range (15%-18%). Second quarter guidance is for sales of $1,185 million-$1,220 million (1.5% growth at the midpoint in reported and constant currency terms) and EBIT of $185 million-$210 million.
Fair value
We raise our fair value estimate to $90 from $86 per share due to the time value of money. This implies a fiscal 2027 enterprise value/EBITDA multiple of 14 times and a price/earnings ratio of 16 times.
We expect high-single-digit revenue growth annually for Logitech over the medium term, except for fiscal 2027, due to the negative impact of a supplier manufacturing issue that may reduce sales by up to $220 million. We expect medium-term growth to be driven by gaming and video collaboration, where we expect strong double-digit growth over the next several years. The gaming market is expected to benefit from the increasing number of gamers and streamers, the rise of esports, and the development of cloud gaming. The video collaboration market is in an early stage of development, with the pandemic turbocharging demand for conference room cameras. Logitech asserts that there is a market of 100 million conference rooms, of which only 10% are currently video-enabled, resulting in a long runway for growth. The shift to a more permanent hybrid work environment is increasing the number of personal workspaces, which results in continued demand for the more traditional products, since penetration rates of peripherals are in the low to midrange, with webcams at 10% and mice at 50%, respectively.
We expect non-GAAP operating margins to remain high at around 17%-18% over the next five years due to operational efficiency measures and mix, as the high-margin video collaboration segment contributes a larger proportion of revenue. Beyond that, we project margins to fade to around 16.5% at the end of our explicit forecast due to increasing competition in video collaboration and gaming.
Economic moat
We don't think Logitech has a moat. A narrow moat exists in pointing devices (mice), keyboards and combos, and webcams, supported by brand strength, but this segment is expected to shrink to only about one-quarter of total sales by the end of the explicit forecast period. Most future revenue is expected to come from gaming and video collaboration instead. Both of these newer businesses likely earn returns above the cost of capital today, with gaming margins near the company average and video collaboration margins above it. However, because these are young, fast growing markets, competition is likely to intensify, making it hard to have confidence that current profitability will hold over the long run.
Estimating Logitech's maintainable return on invested capital is difficult. The pandemic created a sharp boom and bust cycle in peripheral demand that distorts historical trends. At the same time, the competitive landscape in gaming and video collaboration could shift substantially over the next decade. Overall, returns on invested capital are estimated in the midteens, with some fading expected later in the forecast as competition in the gaming and video collaboration categories grows.
Market share is viewed as the clearest signal of Logitech's brand strength, since pricing's specific contribution to growth is not broken out by product or segment. Even so, Logitech's consumer products tend to carry premium price tags relative to competitors on online retail platforms, and the company has stated that it has steadily raised average selling prices in recent years. Product level margins are not disclosed, either, though management occasionally indicates how margins rank across categories.
A narrow moat is assigned to pointing devices, keyboards and combos, and webcams. These are among Logitech's longest-standing lines, where the company has built meaningful brand equity and a leading market position. As of 2022, Logitech held roughly 53% share in pointing devices, 49% in keyboards and combos, and 72% in webcams, with share reportedly trending higher in recent years. These categories also tend to carry the strongest margins outside of video collaboration. That said, product refresh cycles are fairly short (three to five years), and there is little to lock consumers into a given peripheral brand once an upgrade is due. Well-capitalized rivals such as Apple, Microsoft, Lenovo, and Dell also compete here. Still, Logitech's singular focus on peripherals, unlike competitors for whom this is a smaller priority, along with ongoing investment in design and innovation, is seen as enough to maintain brand value, discourage new entrants, and support premium pricing.
Whether Logitech deserves a broader moat hinges largely on confidence in the durability of returns from gaming and video collaboration, which together are expected to generate roughly two-thirds of company revenue within a decade. Despite an optimistic growth outlook for both, there is less conviction around long-term margin and return maintainability.
Gaming, which also covers content creator-focused products, is already Logitech's largest category, and that lead is expected to widen. Core products include high-performance mice and keyboards, controllers, simulation accessories, and microphones. Brand matters here: gamers gravitate toward trusted names for the newest innovations, and creators care about products that reflect their personal image. Even so, building a durable brand advantage is difficult in this space, since gamers will readily switch to a newer or lesser-known brand offering a meaningful performance edge, and creator preferences shift quickly with changing trends. Competition is robust, including specialists like Razer, Corsair Gaming, SteelSeries (GN Store Nord), and Turtle Beach. Logitech leads with about 30% share as of 2022, but that share alone is not viewed as sufficient for a moat, a view reinforced by gaming's relatively average margins within the portfolio. Competitive intensity is expected to rise further given strong growth prospects, and refresh cycles here are likely the shortest in the company's lineup, driven by gamers' constant appetite for the newest technology.
Logitech also leads in video collaboration, mainly conference room cameras, holding about 28% share as of 2022. These products target enterprise buyers, who the company describes as less price-sensitive, a claim backed by the segment's industry-leading margins. Refresh cycles are the longest here, around five to seven years, since businesses tend to delay upgrades until necessary. Despite these favorable traits, brand is not considered strong enough, nor are switching costs high enough, to justify an intangible asset moat in this segment. Current margins are viewed as likely temporary, reflecting Logitech's disruption of the category with affordable, flexible USB conference cameras that undercut legacy players like Cisco and Poly (owned by HP). A USB camera installs easily and works across platforms such as Zoom or Microsoft Teams, unlike legacy Cisco systems, which are more cumbersome to set up and tied to Webex. This shift toward USB-based systems is expected to continue, intensifying competition as legacy vendors adapt. Jabra (also owned by GN Store Nord) has already introduced its own USB camera, and Cisco has added cross-platform compatibility. With only about 10% of an estimated 100 million conference rooms currently video-enabled, the market remains early stage, leaving room for rivals to gain footholds with new customers before competition for share becomes more direct.
Bull case
Logitech dominates some categories, such as pointing devices and webcams, with more than 50% market share.
The company is benefiting from strong structural growth drivers in the gaming and video collaboration markets.
The shift to hybrid work means more workspaces and therefore increasing demand for mice, keyboards, and webcams.
Bear case
The gaming market has several focused competitors with meaningful market share that will likely lead to intensifying competition.
As the video collaboration market moves more toward USB conference room cameras, we expect Logitech’s first-mover advantage to dissipate.
Logitech’s products are subject to short refresh cycles, which provide competitors frequent opportunities to steal market share.
By Rob Hales, CFA
Quote time 2026-10-08 05:34:44 · For reference only, not investment advice and not tailored to your situation.